Otherwise they cannot produce the correct texture formats for overall optimised performance without losing a lot of detail after compression. 8BI plugin and a cubemap script), currently only Adobe Photoshop can use the plugin, so anyone wishing to seriously take part in developing textures for games like Skyrim Special Edition or Fallout 4 need Adobe Photoshop. It would be very nice if Affinity Photo could support the plugin (its an. We can now have normal (bump) maps where the detail counts ( without artifacting) and have them compressed. The most desirable being BC7 Linear Fine with MipMap generation. Intel Texture Works is the most recent advancement to the various DDS formats, now supporting DX11+, and has a few new texture formats which are now being used by games. DDS Plugin Normal Map PluginĪnother topic on the same request, well in case the other topic is not noticed after it falls off the front page I would also like to add to this one : That is another very common and needed texture present in PC games. Also, there's a link for a plugin that does normal maps. Here's the link to their plugin if your team woulsd be interested in taking a look at its' mechanics and possibly incorporating something similar into Affinity. If memory serves correctly all of their stuff is open source as well. GIMP, btw, has a DDS pluging that is independent of Nvidia or AMD. Right now I'm using Affinity Photo for everything else but GIMP still for DDS. If you could support DDS natively it would be greatly appreciated. I know you support some PS plugins but from what I've found through searches on Goolge this program sdoesn't support the PS DDS plugin not to mention it's a Nvidia based plugin and I use AMD GPUs. But to be able to do texture editing and things of that sort for gaming graphic desings I need to be able to open, edit, and export DDS in their various compressions and formats. I moved over from GIMP to this and was more than willing to pay the $$$ for the app because of the ease of use and light learning curve associated with the application and so, so many features when the aformentioned things are compared to GIMP (in its' defense it is free though). As far as 3D Luts and tonemapping go this program has it covered. I do heavy graphics design and texturing in PC games I play and most all of them use DDS file formats for the textures. I did a forum search and couldn't find any existing feature requests for this. T:SetTexture("MyAddonName/media/myTexture.I was wondering if I could propose support for DDS files. Local t = WINDOW_MANAGER:CreateControl("UniqueTextureName", control, CT_TEXTURE) Black is 0% opacity thus transparent.Īssuming you have an addon that should use the texture and you have a media folder in that addon. White color on the alpha layer means 100% opacity. The alpha layer decribes the opacity that is applied to the image layer later on. Means a valid texture size is 32x32 and so on. Like in WoW your textures need to match a size multiplier of 8. You can grab that plugin right from nVidia. To work with DDS textures you need DDS plugin for your image editor. Just install Irfanview and after that install the Irfanview plugin. Irfanview has you covered on the viewer side. To work with them you will need an image viewer and an image editor.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |